
#ifndef __NewMath__ResultGhostObj__
#define __NewMath__ResultGhostObj__

#include "../../../BaseObject/BaseGhostObj.h"
#include "../../Level/LevelConfig.h"
#include "../PlayManager.h"
USING_NS_CC;
using namespace ui;
class ResultGhostObj : public BaseGhostObj
{
private:
    Sprite* m_clound;

   // void btnNumber_Click(Ref* pSender);
    
public:
    ResultGhostObj();
    void initGhost(std::string ghostSprite,std::string text, Vec2 Position,float canvasHeight,EGameStatus gameStatus);
   // static void addToLayer(Node* node, clsGhostPlay* ghost);
};


#endif